Mancala

Capstone Project

Task

Brand identity; an exploration of accessible play

Deliverables

Logo, illustration system, packaging, rulebook

Software

Illustrator, InDesign

Evolution of Project Goals & Intention

Creating a space that is accessible and approachable

to be present in our bodies and shared space/energy

to find feeling in our bodies and communities.

Learning how to design for people with visual impairments.

Mancala: a two-player, turn-based strategy board game that has been played for over a millennium. The game has been used for spiritual rituals, entertainment, community bonding and as a tool for teaching social, motor and math skills.

Investigating how ocularcentrism, a bias within Western cultures that prioritizes vision over the other senses, permeates every aspect of life (including play!).

Games often vary visual experiences through multiple colorways; so here I varied the tactile experience by offering different sets of pieces (called stones) and boards that people could choose to play with.

Learning about the curb cut effect: how features created for individuals with impairments often become used and enjoyed by individuals without those same impairments.


Format

Creating an accessible project that isn’t about accessibility (since all projects should be!). Instead shifting focus to the ways touch can ground us in the moment and allow us to meaningfully show up for ourselves and others.